BeeStation-Hornet
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[Bug]: Nuking the syndicate base nukes everyone on the station instead
BYOND Version
515.1636
Round Date
2024/5/1
Round ID
48506
Test merges
No response
Describe the bug
A HoS tried to nuke the syndicate station, only for it to nuke the station and kill everyone on the z-level instead.
What did you expect?
I expected the nuke to nuke Centcom z-level instead, alongside probably ending the round with the humiliating end
Reproducible steps
- Arm the nuke in syndicate base
- Go to station
- Get gibbed as soon as it detonates
Duplicate of https://github.com/BeeStation/BeeStation-Hornet/issues/9904 but seems like that one went stale
It got marked as Stale because funny bot but the bug is still present
TBH, I think this is actually from dynamic changes in the last 2 years, we just havent had this particular event happen in a long time, so it wasnt found.
We have a lot of duplicate references as we are using dynamic fulltime, but are reliant on some old gamemode procs and vars.
I will look at it a bit, see if I can find whatever var needs to be pulled off gamemode code and made global
This issue has been inactive for long enough to be automatically marked as stale. If this was a bug report and hasn't been addressed yet, and is still a problem, please don't hesitate to notify a maintainer.