BeeStation-Hornet
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Ports the RBMK from NSV (for real this time)
About The Pull Request
Adds in the RBMK nuclear reactor from NSV. (this time hopefully without pull breaking map changes)
All things are able to be ordered from cargo.
Why It's Good For The Game
More content for engineering!
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the <details>
tags.
Changelog
:cl: XeonMations, Aramix, DungeonVR add: Added the RBMK reactor, orderable from cargo! add: Added fuel rods for the RBMK reactor. /:cl:
This pull request has conflicts, please resolve those before we can evaluate the pull request.
Now for the merge conflicts.
finally ready
I fear what the people of bee will do with this. How their antags will inevitably abuse that nuclear fallout. This is going to be good.
This PR is fully ready for a TM, just adding minor things from this point on
This pull request has conflicts, please resolve those before we can evaluate the pull request.
I think the consequences of blowing up this shit are way to strong, it can fuck entire rounds to a point that is not funny at all
Should be everything, now.
This pull request has conflicts, please resolve those before we can evaluate the pull request.
Not against this being merged, but I don't see the necessity for this feature nor the value that it actually brings. We don't want to use this in place of the supermatter crystal which leaves it in a place where its going to be unmaintained and never used.
Not against this being merged, but I don't see the necessity for this feature nor the value that it actually brings. We don't want to use this in place of the supermatter crystal which leaves it in a place where its going to be unmaintained and never used.
I don't get this, people aren't going to use a RBMK to replace a roundstart supermatter crystal, it's harder to get and its delamination effects are way worse
We don't want to use this in place of the supermatter crystal which leaves it in a place where its going to be unmaintained and never used.
If it is hidden in some corner of the game, it will be unmaintained because no one will ever go to that corner and know of its existence. I would say we SHOULD allow the SM to be replaced with other engines if the situation desires it. Because then people will actually care for it and its functionality further into the feature.
With how hidden Derelict Stations are, it is no wonder how unmaintained it is. Not because PRs are being shut down, but because no one knows of its existence to make the PRs to begin with.
A new mapping standard won't be set for stations to have their SM replaced with RBMK. We will suffer from having to maintain multiple engines, and the RBMK is not an appropriate option for a full SM replacement.
I really love the RBMK, but I ultimately agree with Bacon.
I don't want to replace the supermatter crystals with it, and I don't believe this should be merged unless it is replacing them.
Please dont kill it, from initial thought it was supposed to replace the defunct antimatter reactor, which it does a pretty good job, never meant to replace the SM in any way and engineering desperately needs new content to well.. play around gameplay loop currently is really vague
It's a replacement incase the SM explodes, not a full replacement for the SM
No clue where Ambic got the full replacement for the SM idea, it was always supposed and designed to be a secondary engine, not a main one
Almost a year in development and now the close keys are coming in? Jesus Christ. A year of Xeons life wasted.
A year of Xeons life wasted
I dont mind to be fair. I code as a hobby, something I do for fun. Not for a living.
from initial thought it was supposed to replace the defunct antimatter reactor
But yes, the idea from the start was as a replacement for the now gone antimatter reactor.
As of current, if the SM explodes, the station only has solars as a power source unless they want to take a rather long time setting up a black hole (good luck with no power) or a tesla (Again, good luck without power).
Or engineering could just set up a second SM in the form of a shard, but I'm unsure if they'd put that much effort in before the shuttle is called.
I am honestly fine with this, but I suppose we might need a kind of mapping tool to replace (or some ingame stuff to make a dedicated area quickly). Constructing a new engine for a whole round was tedious.
we might need a kind of mapping tool to replace (or some ingame stuff to make a dedicated area quickly). Constructing a new engine for a whole round was tedious.
Entirely fair, if wished, i am able to add one.
we might need a kind of mapping tool to replace (or some ingame stuff to make a dedicated area quickly). Constructing a new engine for a whole round was tedious.
Entirely fair, if wished, i am able to add one.
not right now. we are in a mapping disaster rn.
Not against this being merged, but I don't see the necessity for this feature nor the value that it actually brings. We don't want to use this in place of the supermatter crystal which leaves it in a place where its going to be unmaintained and never used.
I really love the RBMK, but I ultimately agree with Bacon.
I don't want to replace the supermatter crystals with it, and I don't believe this should be merged unless it is replacing them.
This just reads as new content is le bad because it is. This isn't gonna replace the SM nor is what the PR attempted to, it's just another option for power. It looks like you guys would key a port of teslas and singulos if they weren't on the game already. Just give people more stuff to do. The server is getting stale. There aren't any big drops of content. We keep nerfing or removing stuff and yet whenever anything different from the status quo attempts to get merged it's keyed. Either figure out what do you guys want BeeStation to be already or drop the "bloat" or "unnecesary" argument because while we keep waiting for that big BeeStation overhaul project ™️ it looks like nothing significant gets added to the game, but nerfs and removal keep going on. And this is not only me I'm talking I've seen enough people these last 2 day complaining about the state of the server and losing interest on the server and looking for alternatives, and a lot of complains came from the development sides of things. I will keep being here even though I feel what I do doesn't get appreciated because I like this community a lot, but I for sure will think twice before commiting to big projects if it's just gonna get keyed because "new content is bad because maybe it doesn't get used". I highly suggest you sit down, get your thoughts together as the development team and be trasnparent with the community with what you guys want BeeStation to be and what we can expect. I don't want to open NovemberStation PR after refining the map and seeing Ruko add a key 5 minutes later because urr "the map is not on space so maybe its too different". I want a clear direction or where we are going and what is expected of us. "Nothing is expected of you this is a open sourced project". Well, it doesn't look like it because you clearly have a bias on what to add and what to not add while we wait for this huge BeeStation big change and overhaul. You are on the verge losing old players that have poured heart and soul on this server over constant changes that are just "makes the game feel more tedious to play" while nothign new or refreshing gets added. There is no incentive from the development team to recruit new talent, no big projects that we can work on, no events, no nothing. Silence and waiting days, weeks or months for a review (I really understand we lack the manpower in maintenance) and then who knows, maybe a key because your new PR didn't allign with what we wanted to do in the future.