ForgeNetworkingRemastered
ForgeNetworkingRemastered copied to clipboard
See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
The interpolation target is used on clients in combination with the source to interpolate from the old value to the new. The owner, however, does not need it, as it...
This happens immediately on startup, even if nothing is logged, because the folders are created and their path is inside the application directory in e.g. `Data/Logs`, which is read-only for...
### Version Number and Operating System(s): git clone from master Windows 10 ### Expected behavior: I wanted to use Forge Networking Remastered outside of a Unity project (as mentioned in...
### Version Number and Operating System(s): Windows 10, Forge Network Alloy at da8e1295ae1d4fada3037740a4b30df679e4e395 (but the same problem appears to exist in Remastered). ### Expected behavior: [`BeardedMath.Lerp` with some generic type](https://github.com/BeardedManStudios/ForgeNetworkingRemastered/blob/master/Forge%20Networking%20Remastered%20Unity/Assets/Bearded%20Man%20Studios%20Inc/Scripts/Networking/BeardedMath.cs#L41),...
### Version Number and Operating System(s): Windows 10, Forge Network Alloy at da8e1295ae1d4fada3037740a4b30df679e4e395 (`develop`). ### Expected behavior: No warnings are shown during build. ### Actual behavior: Warnings are shown during...
Fixes #384. See also that ticket for context.
This adds a simple password user authenticator. I followed the [wiki on authentication](https://github.com/BeardedManStudios/ForgeNetworkingRemastered/wiki/Basic-Authentication) to build this and tested it working. It wasn't hard to implement yourself, but password authentication seems...
### Version Number and Operating System(s): Windows 10, Forge Network Alloy at da8e1295ae1d4fada3037740a4b30df679e4e395 (`develop`). ### Expected behavior: The `ForgeNetworkingRemastered/ForgeUnity/Assets/BeardedManStudios/Scripts/Networking/Forge/Networking` folder is usable in stand-alone non-Unity projects. ### Actual behavior: It...
(Deleted the template because it's not a bug.) I was wondering if it's possible, or otherwise planned, to support encryption between the server and the client using SSL/TLS or similar....