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Scratchpad
Tasks
- [x] Installation instructions
- [x] Better player sprite
- [x] Rewinding (#32, #33)
- [ ] Boss sprite during kiai sections
- [x] Saw blades
- [ ] Hammers and other minion variants
- [x] Health bar
- [x] Health pickups
- [ ] Custom avatars/abilities via mods
General notes
Avatars
- Avatars can be represented with a
MultiModmod group. - Having no avatar selected will use a default sprite/weapon that has no effect on score.
- Using an avatar will give special abilities or score bonuses.
- If autoplay is enabled, the currently selected avatar's weapon will be replaced with a pillow. :)
Boss fights
- Kiai sections will indicate a boss fight sequence.
- Shortly prior to the kiai section, the boss will slide in from the side of the screen.
- The final note in a kiai section will be converted to a boss attack.
- During the boss fight, minions will be represented by some form of bullet (this can either be done during beatmap conversion, or dynamically during gameplay).
Environments
- Environments affect which background/parallax/sprites are used.
- By default, environment will be selected based on average BPM (this will be configurable).
- Environments should contain a significant transparent area to show storyboards.
Notes on hit object implementations:
Minion
- If hit, increase combo.
- If missed, break combo.
- Additionally, if missed and player is in the same lane, take damage.
- Also covers hammers and dual orbs.
- If holding a note sheet on the opposite lane, draw a ghost player.
Note Sheet
- If hit head, increase combo.
- If missed head or released before tail, break combo.
- If hit tail and correctly held for the length of the sheet, increase combo.
Mini Boss
- Expected to be hit X times.
- If attacks start too late or the player stops attacking before X has been reached, take damage and break combo.
- Need to slightly zoom in the view while attacking.
Sawblade
- If hit, break combo and take damage.
- If missed but the player is in the same lane, break combo and take damage.
- If missed but the player is in the opposite lane, increase combo.
Ghost
- If hit, increase combo.
- If missed, nothing happens.
Notes
- If hit, add bonus score.
- If missed, nothing happens.
Heart
- If hit, gain health up to maximum of 100%.
- If missed, nothing happens.
Boss Attack
- If hit, increase combo.
- If missed, break combo and take damage.