BeamMP-Server
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Server for the multiplayer mod BeamMP for BeamNG.drive
**Is your feature request related to a problem? Please describe.** It would be nice for organisation purposes if the server could read mod ZIP files from within subdirectories inside the...
A function to get server settings would eliminate the need for TOML parsers for most plugins.
Bundling LuaSocket with the server would eliminate current issues where plugins have to include precompiled versions, which can easily lead to incompatibilities
When a player leaves, the packet notifying of vehicle delete sometimes gets lost.
**Is your feature request related to a problem? Please describe.** It would be very useful to be able to write a Lua Plugin, and spawn specific vehicles from there. We...
In the Lua API, the ID of the player (in events, GetPlayers, etc) should be their forum ID. This is a minimal change and it can be stored directly.
Show a number of players (e.g. 8) in a single column, and if there are more than that, figure out the terminal width and print them in multiple columns.
We could use a UUID4 generator that generates proper, real UUID4's, because Lua doesn't have the capabilities to do it, and the "lua uuid generator"s online are ~~horseshit~~ *not great*.
**Is your feature request related to a problem? Please describe.** Some servers which are very popular will have players in it which appear completely AFK. **Describe the solution you'd like**...
A returning problem with setting up a server is getting the map directory set correctly in ServerConfig.toml There is a very limited amount of maps that need the .mis be...