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Server for the multiplayer mod BeamMP for BeamNG.drive

Results 110 BeamMP-Server issues
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Currently, when joining a private server, no details about the server are displayed. When joining a custom server, details like an extended description, custom data from scripts, etc don't exist,...

feature

As a Lua developer making client-side mods, I would like access to the BeamMP IDs, not just the usernames. --- - [ ] Find a way to send BeamMP ID...

feature

**Is your feature request related to a problem? Please describe.** The serverlist conatins servers that are not port forwarded properly, or have a similar issue that impedes the ability to...

feature

**Is your feature request related to a problem? Please describe.** A clear and concise description of what the problem is. For example: "I'm always frustrated when ...". Current situation is...

feature
help wanted

Currently you can specify a custom IP via the first argument to the server. It's then subsequently ignored by the backend. The entire thing needs to be an optional config...

feature

Hey, would be great, if there is a setting (maybe a url) locating to a webserver, where the mods can be downloaded. The folderstructure must be the same as in...

feature

**General information** OS: `macOS 14.1 (23B74) - Intel` BeamMP-Server Version: `3.1.3` **Describe the bug** Cmake Build runs into errors. **To Reproduce** Steps to reproduce the behavior: 1. 'brew install [email protected]'...

bug

**Is your feature request related to a problem? Please describe.** Through previous events and the latest meeting it was found that it is usefull to make it possible for the...

feature

**Fill out general information** OS: Windows 7, unknown Windows-based VPS, unknown linux using wine BeamMP-Server Version: 3.1.0 **Describe the bug** Server owners upgrading from 3.0.2 to 3.1.0 are reporting these...

bug
help wanted

OS (windows, linux, ...): windows BeamMP-Server Version: master **Describe the bug** Plugin auto-reloading on file changes does not clear timers created with `CreateEventTimer` causing duplicate timers to be created every...

bug