BeamMP-Server
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Server for the multiplayer mod BeamMP for BeamNG.drive
**Is your feature request related to a problem? Please describe.** Hotreload based on file changes is a nice feature, but it's not something that should be relied on, I would...
The Lua API function `FS.CreateDirectory()` currently returns a boolean that is false when an error occurred and the error message. It would be better to just return the error message...
As the title says -- and this is silly because we don't want this to reset.
Steps to recreate: 1) Put up a server with some sort of scripts 2) Join server and spawn a vehicle 3) Blue screen your PC causing to leave unexpectedly(I personally...
The servers should allow the server owner to update the server, possibly with a command like `server-update`.
# New/Revised Protocol Discussion This issue is to allow discussion to happen around a revised or even a new communication protocol for BeamMP between the launcher/game and the server. I...
**Describe the bug** The launcher interprets "E" packets as kick packets pre-sync causing the user to get kicked by events. **Solution** Don't send any events to the client until they...
The server code is a mess because it wasn't designed with testing in mind at all. I aim to fix this. In v3.1.0, we're adding some testing, and this issue...
The server config should hot reload on change, maybe optionally. Servers running as services (e.g. systemd) run without stdin and thus its impossible to turn on debug without a custom...