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Server for the multiplayer mod BeamMP for BeamNG.drive

Results 110 BeamMP-Server issues
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**Is your feature request related to a problem? Please describe.** Hotreload based on file changes is a nice feature, but it's not something that should be relied on, I would...

feature
help wanted

The Lua API function `FS.CreateDirectory()` currently returns a boolean that is false when an error occurred and the error message. It would be better to just return the error message...

documentation
feature
help wanted
good first issue

As the title says -- and this is silly because we don't want this to reset.

bug
more info needed

Steps to recreate: 1) Put up a server with some sort of scripts 2) Join server and spawn a vehicle 3) Blue screen your PC causing to leave unexpectedly(I personally...

bug

The servers should allow the server owner to update the server, possibly with a command like `server-update`.

feature
help wanted

# New/Revised Protocol Discussion This issue is to allow discussion to happen around a revised or even a new communication protocol for BeamMP between the launcher/game and the server. I...

feature

**Describe the bug** The launcher interprets "E" packets as kick packets pre-sync causing the user to get kicked by events. **Solution** Don't send any events to the client until they...

bug

The server code is a mess because it wasn't designed with testing in mind at all. I aim to fix this. In v3.1.0, we're adding some testing, and this issue...

feature

Constrain the name to a set length

feature

The server config should hot reload on change, maybe optionally. Servers running as services (e.g. systemd) run without stdin and thus its impossible to turn on debug without a custom...

feature