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Server for the multiplayer mod BeamMP for BeamNG.drive

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The events defined in the current v3.x lua api should be invoked in the new protocol. Acceptance Criteria --- - [ ] Make one of these checks for each of...

feature

When a player disconnects, their vehicles have to be deleted (currently). Acceptance Criteria --- - [ ] Delete the vehicles on `disconnect`. - [ ] Decide if this needs to...

feature
good first issue

When downloading from the Server on windows, currently the server uses mmap() plus a write() to send the data. A more efficient and correct way is TransmitFile, that should be...

feature
good first issue

This adds lua functions for sending HTTP POST and GET requests (closes #55). The requests are sent synchronously using the current `httplib` header on a `boost::asio::thread_pool` so as to not...

**Is your feature request related to a problem? Please describe.** It is related to the requirement of port-forwarding / requiring access to a router that allows it. **Describe the solution...

feature

The following conditions and actions combinations should be specified in the yaml to allow github to not take 12e583 years to run: - Run all non-release actions when a PR...

feature
good first issue

The plugin engine needs work in order to support other languages and the new lua api.

feature

**Fill out general information** OS (windows, linux, ...): Windows BeamMP-Server Version: 3.2.2 MP.GetPlayerCount() don't update until some time after onPlayerDisconnect. Trying to use the event onPlayerDisconnect to update the number...

bug

The linux ci/cd steps, specifically these kind of ENV settings: https://github.com/BeamMP/BeamMP-Server/blob/e72c217e6381c25a181d6b461bedd6852748edfe/.github/workflows/linux.yml#L85 Shouldn't be needed. This is a bug in the `lukka/run-vcpkg` action. Needs to be removed and then tested with...

devops