BeamMP-Server
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Server for the multiplayer mod BeamMP for BeamNG.drive
Hello, I am trying to build a server using an Oracle ARM server. Is there a way to use Oracle Linux 9 on it?
Adds `MP.GetPlayerRole(player_id)` to the Lua API to get a player's role ("USER", "EA", "MDEV", "STAFF", "ET") by their player id. Currently you can only get someone's role in onPlayerAuth from...
Adds MP.SendNotification(message, icon, category (optional) ) to the Lua api. Uses the newly added "N" packet in the mod.
With this PR, returning 2 in onPlayerAuth will allow the player to join without checking if the server is full. This makes it easier for plugin developers to allow for...
**Is your feature request related to a problem? Please describe.** I need to store information before the server shuts down, and I need to do it before players are kicked,...
**Is your feature request related to a problem? Please describe.** https://github.com/BeamMP/BeamMP/issues/556 relates to this and is why it needs to be done :) **Describe the solution you'd like** Object states...
Hello, I make small adjustments on the server side to support IPv6 (in reference to my works on the client side to support IPv6 too) I added the parameter "IP"...
**Fill out general information** OS: [Ubuntu container](https://github.com/RouHim/beammp-container-image) BeamMP-Server Version: `v3.4.1` **Describe the bug** When cancelling a vehicle spawn, the player's vehicle will be deleted. When cancelling a vehicle edit, the...