BeamMP-Server
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Server for the multiplayer mod BeamMP for BeamNG.drive
**Is your feature request related to a problem? Please describe.** The current download protocol uses two TCP sockets in two threads (one thread per socket) to send mod files in...
**Is your feature request related to a problem? Please describe.** I'm writing a mod that requires the server to save the player's position to a database periodically. Currently, I have...
OS: linux (debian) BeamMP-Server Version: 3.4.1 (and "3.5.0" from github) When running with `screen -dmS test ./BeamMP-Server` the server uses a lot of CPU in idle, without mods. Steps to...
It would be great if the settings command and sub-commands could make use of the autocomplete feature(s), such that it auto-completes section names and setting names, as well as sub-commands.
Currently, mistyping settings could confuse users who mistype settings. Acceptance criteria --- - [ ] Use simple language to convey what the error is, for example "unknown setting", "unknown category"...
OnDisconnect sent a packet to the client, which was already disconnected.
https://github.com/BeamMP/BeamMP/pull/557
**Is your feature request related to a problem? Please describe.** The more info we can gather (consensually) about where and how the server is used, the better we can optimize...
OS: Ubuntu [container](https://github.com/RouHim/beammp-container-image) BeamMP-Server Version: `v3.4.1` **Describe the bug** Previously, I have used [`io.popen`](https://www.lua.org/manual/5.3/manual.html#pdf-io.popen) for running some other tools. For example, I have used it as a hack to call...