BeamMP-Server
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Server for the multiplayer mod BeamMP for BeamNG.drive
Currently, dealing with TSettings in Common.h is very tedious (for example when wanting to output all settings for flush them, as requested in #158 ). In addition, Settings access is...
I think adding Steam as a connection method would make more sense than on Steam since you could even check the Steam profile to ensure the person has the game....
Whenever there's a new version, the server prints an update reminder every 30 seconds or so. I believe there's a bug in src/THeartbeatThread.cpp:132: if (!Application::Settings.HideUpdateMessages && UpdateReminderCounter % 5) {...
Typing `settings set General MaxPlayers 34` is more common than setting `Misc` or other settings, and thus we should provide overloads for `settings set` which only take a setting name,...
Please could the server report the following to the pkToUser endpoint, along with the user's PK: * Server AuthKey * IP of user attempting to join These can be added...
1) When a user connects to the server, I get his IP 2) When sending 'C', I check: - if the ip is in blocked_ips.txt There is. I'm cutting the...
It would be nice to see a setting within the server configuration which disallows guest users from joining. The setting name would be like `authentication_required = true | false` Ideally,...
OS: Linux (Containerized on Unraid) BeamNG-MP-Server v3.2.2 **Describe the bug** I've been swapping around the map my server is running, and thought it would be a great idea to just...