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Server for the multiplayer mod BeamMP for BeamNG.drive

Results 110 BeamMP-Server issues
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Currently, dealing with TSettings in Common.h is very tedious (for example when wanting to output all settings for flush them, as requested in #158 ). In addition, Settings access is...

I think adding Steam as a connection method would make more sense than on Steam since you could even check the Steam profile to ensure the person has the game....

feature

Whenever there's a new version, the server prints an update reminder every 30 seconds or so. I believe there's a bug in src/THeartbeatThread.cpp:132: if (!Application::Settings.HideUpdateMessages && UpdateReminderCounter % 5) {...

bug
good first issue

Typing `settings set General MaxPlayers 34` is more common than setting `Misc` or other settings, and thus we should provide overloads for `settings set` which only take a setting name,...

feature

Please could the server report the following to the pkToUser endpoint, along with the user's PK: * Server AuthKey * IP of user attempting to join These can be added...

feature
good first issue

1) When a user connects to the server, I get his IP 2) When sending 'C', I check: - if the ip is in blocked_ips.txt There is. I'm cutting the...

feature

It would be nice to see a setting within the server configuration which disallows guest users from joining. The setting name would be like `authentication_required = true | false` Ideally,...

feature
good first issue

OS: Linux (Containerized on Unraid) BeamNG-MP-Server v3.2.2 **Describe the bug** I've been swapping around the map my server is running, and thought it would be a great idea to just...

bug

like client_mods and plugins

feature
needs description