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Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal

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Hi, Firstly, thankyou for this pascal vulkan implementation, i have a small rotating cube written in openGL and Lazarus, but i wanted to migrate it to vulkan. https://github.com/benjamimgois/pascube i'm trying...

Hello, Can I suggest please adding to the main readme: * What is Vulkan. * Why should pascal users use Vulkan. What is the benefit.