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An Object-Pascal-native GLTF 2.0 low-level-data loader and writer for GLTF and GLB files

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As in description - it would be very desirable to have draco decompression support in pasgltf, as it is one of most common and effective extensions for gltf models. https://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Draco-GDC_Mar18.pdf...

Hello. I have Lazarus 2.2.2 and FPC 3.2.2 I try to build but stoped - no PasDblStrUtils in '..\..\externals\pasdblstrutils\src\PasDblStrUtils.pas', I git clone it and place to ..\..\externals\pasdblstrutils\ Recomple And I...

Loading a model from https://poly.google.com/view/9Vq_-HEtIHA (downloaded version using "Updated GLTF file") raises an error ``` Invalid GLTF document, missing "zfar" field ``` Indeed, glTF file doesn't specify zfar: ``` "cameras"...

There are glTF 2.0 extensions to define lights inside glTF file. It would be very useful for me (and Castle Game Engine :) ) if PasGLTF supported reading such lights....