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Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.

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Dear Benjamin, i created this example: https://github.com/PascalCorpsman/kraft_examples/tree/main/001_Compound which creates a rigid body containing two "simple" shapes. Than i adjusted the center of mass and let it fall down on the...

Looking at "TKraftShapeType" i am missing Cone and Cylinder. Are you looking forward to implement these two ? If not i can / will try to implement them in the...

The Link http://box2d.org/files/GDC2015/DirkGregorius_Contacts.pdf seems to be brocken, i get a 404 message.

Hi, After creating `TKraftConstraintJointGrab` and changing world point by SetWorldPoint() I need to add SetToAwake() to body start moving. Is it a bug or design decision ?

Is it possible to use this lib with Firemonkey please? Thank you