Benjamin Rosseaux

Results 52 comments of Benjamin Rosseaux

Well, what would be wrong with copying and adapting the KHR_lights_punctal parsing and loading code from `UnitGLTFOpenGL` for your usage in CGE? Because then you would be directly also prepared...

I am restructuring the whole PasGLTF viewer example also in the moment, for modern newer OpenGL features, as such as for example for the usage of bindless textures, so that...

Okay, three to four draw calls, when transparent and alpha-tested materials are also existent then. 😀

just use for example TPasMPBoundedQueue if you're using modern object pascal with generics. or use TPasMPSingleProducerSingleConsumerRingBuffer or even TPasMPSingleProducerSingleConsumerBoundedQueue or even TPasMPSingleProducerSingleConsumerBoundedQueue. Many roads lead to Rome in this case....

Could you please give me the compiler errors? I unfortunately don't have time to set up a *BSD to test it myself. Although macOS is actually also a BSD at...

Not under Linux, also under Windows under my own DAW, which I'm developing currently. It hangs at `clap_plugin_gui_t->create(plugin, 'win32', false)` then forever, when I'm trying to open the GUI of...

The feedback provided is comprehensive and illustrates a well-considered approach to the implementation of light intensity conversion within the GLTF exporter. However, I believe there is a misunderstanding regarding the...

I have now written to an astrophysicist (an old acquaintance of mine) and I hope that he will write something here soon. And Romain Guy should already or soon know...

> In the first place, are any facts about the real physical sun relevant? Correctness needs to be based on equivalence of behavior, not equations between names. The fact there...

Nothing in PasMP has changed regarding this behavior; it has worked this way from the beginning. If the code worked for you previously, that would be due to luck 🙂...