Bastiaan Olij

Results 144 issues of Bastiaan Olij

Need to add support for at least touch and oculus remote. Note that XBox controller is already natively supported by Godot.

enhancement

Just a reminder to ourselves, need to add a small demo project in similar to other plugins so people can see how to set things up.

Need to add more info into the readme about building the plugin. Info is missing to direct a user to update submodules so godot-cpp is pulled in and that godot-cpp...

### Tested versions Not reproduced yet ### System information Windows - Vulkan ### Issue description This came out of a discussion I had a few days ago, I need to...

enhancement
topic:xr

This PR adds support for HTCs version of passthrough in a way that is transparent to the user. Here we also react to our blend mode. I did have to...

enhancement

This adds a number of setting for HTC to the export profiles: ![image](https://github.com/GodotVR/godot_openxr_vendors/assets/1945449/c3ce0dc6-daf5-4f6a-94d5-1866b8da834e) I've added a subsection for HTC here under a header for Khronos as we'll be adding settings...

enhancement

So there is an important difference between the zip file created for a PR as an artifact and the zip file created as part of a release. The zip file...

documentation

Godot has the ability to add descriptions in the popup for tickboxes, we should make use of this to clarify what each settings is for. May require upstream changes. ![image](https://github.com/GodotVR/godot_openxr_loaders/assets/1945449/9ca373b4-bbc3-4c91-b697-ffcf77aa96e0)

enhancement

While ultimately the responsibility of those deploying games with Godot, we need to look into including the correct license files for the bits that we include in this repo.

documentation
discussion

The players glasses and wand currently cast shadows on the board, we should mark these objects as not casting shadows.