Bastiaan Olij
Bastiaan Olij
This PR adds support for OpenXRs hand interaction extension that was introduced in 1.0.28. This is a long awaited interaction that allows us to use the action system when optical...
Updating XR Tools to incorporate https://github.com/GodotVR/godot-xr-tools/pull/192 Fixes #11
Added the Valve hands for testing https://github.com/godotengine/godot/pull/60313
Add example for HTC tracker support. Requires https://github.com/godotengine/godot/pull/58921 and a fix in SteamVR which is currently in beta. 
Known issue in Godot, just mentioning it here as well if people get stuck. There is a difference in the way Oculus runtime behaves when you're not (yet) wearing your...
The FBX importer in Godot 3.2.4 has been rewritten but unfortunately has a few issues with files coming from Blender. Currently importing the animation files from Kay therefor break. The...
This PR converts the project so it works in Godot 4. Known todos: - fix various visual issues such as missing trees and missing materials - fix issues with car...
This PR extracts the improvements to the fragment rate shading improvements from https://github.com/godotengine/godot/pull/85824, I wanted to extract these as I'm still having issues with the density map extension and will...
We're no longer compiling our dependencies, instead we're dynamically linking in a prebuild OpenHMD dynamic library. This makes it easier to swap out newer versions of OpenHMD without rebuilding our...
Working together with @thaytan to move over to using meson to build so we can automatically pull in the latest openhmd or direct to specific branches of this.