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A lean project that aims to fix a bunch of the many issues with Unity's Animator and StateMachineBehaviour systems.

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I'm getting an odd bug when trying to use with my project: KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[System.Int32,StateMachineBehaviourFix].get_Item (Int32 key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150) AnimatorFix.HandleStateChanged (Int32 currentNameHash,...