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iOS PlayMinAndMaxFrame doesnt work as intended

Open pmahend1 opened this issue 3 years ago • 1 comments

🐛 Bug Report

PlayMinAndMaxFrame for different frame ranges one after another is not working as intended

https://user-images.githubusercontent.com/21352870/133672090-234c227a-eeef-40be-9dca-a8c6f20f607f.mov

Expected behavior

Reproduction steps

Add a AnimationView in Xamarin forms ,

Dynamically call the frame ranges one after previous completion(OnFinishedAnimation works as intended)

Notice that it doesnt work fine on iOS

If we include text with font family , that also doesnt work (but that is whole different issue may not be supported completely ) : can be ignored.

Configuration

As is Version: 4.0.10 nuget

Platform:

  • [x] :iphone: iOS
  • [ ] :robot: Android
  • [ ] :checkered_flag: WPF
  • [ ] :earth_americas: UWP
  • [ ] :apple: MacOS
  • [ ] :tv: tvOS
  • [x] :monkey: Xamarin.Forms

pmahend1 avatar Sep 16 '21 19:09 pmahend1

🐛 Bug Report

PlayMinAndMaxFrame for different frame ranges one after another is not working as intended

bug_lottie.mov

Expected behavior

Reproduction steps

Add a AnimationView in Xamarin forms ,

Dynamically call the frame ranges one after previous completion(OnFinishedAnimation works as intended)

Notice that it doesnt work fine on iOS

If we include text with font family , that also doesnt work (but that is whole different issue may not be supported completely ) : can be ignored.

Configuration

As is Version: 4.0.10 nuget

Platform:

  • [x] 📱 iOS
  • [ ] 🤖 Android
  • [ ] 🏁 WPF
  • [ ] 🌎 UWP
  • [ ] 🍎 MacOS
  • [ ] 📺 tvOS
  • [x] 🐒 Xamarin.Forms

any updates? i have the similar bug

alextorres50 avatar Feb 14 '22 23:02 alextorres50