Rick van Dam

Results 171 comments of Rick van Dam

> This should technically be moved to the docs repo, though I guess that would hurt the general overview on works regarding the current milestone, so let's keep it here....

My own idea is to properly support TPL and async await. TPL has alot of features and is the standard way of doing this in .NET which will make it...

> Sounds like a reasonable default 👍 We should consider ways to opt-out of this on a per-code-block basis, or switch this behavior on and off in order to allow...

I believe there are 2 major features that we want here: 1. A way to spread out operations over multiple updates like unity's coroutines do. This involves just the mainthread....

Scanned through it for a bit but it seems they are restructuring gameobjects altogether with this new entity component system. For instance they are moving data to structs and they...

Most straightforward would be to implement a cusotm synchronizationcontext that posts continuations to the mainthread. Since the editor already has a synchronizationcontext that does this due to winforms (https://referencesource.microsoft.com/#System.Windows.Forms/winforms/Managed/System/WinForms/WindowsFormsSynchronizationContext.cs,c7dfb662bbd6227d,references) I...

This is the output of the benchmarks. They need to end up in the same folder so that everything is available else things don't work correctly. It would indeed be...

This is not really a blocked I think for v4.0. Its not pretty but everything does work (and it only affects developers of duality, not users) as it should so...

Yes I noticed this before. The fact that they are editable seems to be some issue with the tooling as it should be readonly. Nothing we can do about that...