Barerock
Barerock
> More is not always better, because Tetra mod has all the necessary weapons. I just don't see what other types can be added and what functionality will they perform?...
First, points 2-5 gloss over major parts of what I've commented. All of them are addressed point blank. Point 1 is confusing. You didn't like an addon and thus the...
Why didn't you just say that then. Up to now you've been frustratingly dismissive and absolutist with almost no real rhetoric. I agree that deepening existing mechanics is necessary before...
Yep. Happens with Applied Kinetics and Protection Pixel especially for me. Even when their recipes are 100% disabled and replaced with KubeJS versions, the items themselves lose their recipe AND...
That's what Brickyboy and I surmised might be happening. Good to know, you should talk to MehVahdJukaar about it, since they seem to think it's on VS's end.
I thought that was the cannon issue, which I never experienced? I meant that they might be willing to look at it further since you know why exactly this issue...
Perhaps. Again, you guys should communicate. I hear it helps sort issues.
Supps has not fixed this issue I do not think. I am still crashing on reload. Nor do I have any supplementaries blocks/entities placed. I will do more testing. Confirmed,...
No, this is confirmed with VS2 120-2.3.0-beta.5, kotlin-4.11.0-all, supplementaries 1.20-3.1.18, moonlight 1.20-2.13.70 on a brand new world.  To remind everyone, this is not an initial loading crash, this occurs...
These logs actually point at a different issue, I will provide some that are for the actual crash I am reporting