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Testers Wanted

Open Barbosik opened this issue 8 years ago • 28 comments

Some new fixes are coming soon, such as a new physics for virus throw and pop-split. So, there is need for someone who can test it and report about issues. If you want to participate, please let me know

Barbosik avatar Jun 27 '16 19:06 Barbosik

I'd like to participate, please.

BaumanDev avatar Jun 27 '16 21:06 BaumanDev

Same here. Let us know what we can do.

Influxx avatar Jun 27 '16 21:06 Influxx

in vanilla agario you need about 400 mass to eat viruses but in MultiOgar you need 300 mass to eat viruses when have 300 mass you split for a virus you go into 15 pieces

David1ali12 avatar Jun 27 '16 21:06 David1ali12

I will commit a new code soon, it has a new behavior to blow the player cell on the virus. There is need to play with it and check how it works with different cell mass. It needs to be compared to vanilla behavior and catch any difference or issues.

Barbosik avatar Jun 27 '16 22:06 Barbosik

@Barbosik I want to participate tester.

Sicmda avatar Jun 28 '16 06:06 Sicmda

So, let's go :) New code for virus split committed, check it please. Waiting for your feedback

Barbosik avatar Jun 28 '16 06:06 Barbosik

@Barbosik Desktop 2016.06.28 - 15.47.55.10.zip I think it's so good. That Video show popsplit motion, also it show when reach the virus!

Sicmda avatar Jun 28 '16 06:06 Sicmda

So, pop-split works ok? :)

Barbosik avatar Jun 28 '16 07:06 Barbosik

@Barbosik It works perfect. :)

Sicmda avatar Jun 28 '16 07:06 Sicmda

It's amazing. Just the little cells should be around 24 when bigger than 400, and 24 when bigger than 1000

BaumanDev avatar Jun 28 '16 15:06 BaumanDev

Tested, works great! Thanks @Barbosik

Influxx avatar Jun 28 '16 18:06 Influxx

NatsuTheGreat: nice finding, need to check it

Barbosik avatar Jun 28 '16 18:06 Barbosik

Okay, thanks.

BaumanDev avatar Jun 28 '16 18:06 BaumanDev

The amount of cells change the virus explosions. By the way,

such as a new physics for virus throw

When's that coming? I have the angling that agar.io has, but not the flying physics (as in overlapping)

BaumanDev avatar Jun 30 '16 22:06 BaumanDev

NatsuTheGreat: >>I have the angling that agar.io has, but not the flying physics (as in overlapping)

Can you show the example please, what did you mean?

Barbosik avatar Jun 30 '16 23:06 Barbosik

Well, remember the video someone showed? In the virus throw, viruses always go right. I think what I have makes it very accurate to agar.io. Even though you may think it's a bug, I like it. I want to get close to agar.io.

Here's the code:

var angle = (prey.boostDistance == 0) ? Math.PI / 2 : prey.getAngle();

BaumanDev avatar Jun 30 '16 23:06 BaumanDev

Are you sure that vanilla server throws virus always to the right? even if ejected mass in the heap was ejected from right to the left?

I remember that video and can reproduce exactly the same behavior in MultiOgar. To reproduce it, you just needed to eject mass for heap from left to the right.

This video doesn't show in which direction was ejected mass for heap. So, I think this mass was ejected from left to the right. MultiOgar will works exactly the same.

But if the cells from heap was ejected from right to the left, then there is a difference. But the video doesn't show in which direction it was ejected. It just shows heap of ejected mass. So, it cannot help to understand if there is difference with MultiOgar.

Barbosik avatar Jul 01 '16 02:07 Barbosik

But if you look at this video more attentively, you can notice that virus flying a little down. It's impossible with Math.PI / 2.

But it's possible if agar.io servers works exactly the same as current MultiOgar behavior ;) It just means that ejected cells in the heap on this video was ejected to the right direction. And current MultiOgar mechanic works exactly the same in such case.

Barbosik avatar Jul 01 '16 02:07 Barbosik

https://youtu.be/rh8wiVcFDQk?t=368

BaumanDev avatar Jul 01 '16 04:07 BaumanDev

https://youtu.be/rh8wiVcFDQk?t=418 And then it worked because he did it left to right, instead of right to left. You can see the viruses arranged in a nice straight line to the right.

BaumanDev avatar Jul 01 '16 04:07 BaumanDev

if it always split to the right direction on vanilla server, it's really vanilla bug :) Ok, I will add configuration value to select behavior. Because if it will always split to the right it's not fair for the player who on the right side of virus :)

Barbosik avatar Jul 01 '16 05:07 Barbosik

HUH? Please do not add this weird buggy behavior. We don't need to copy every stupid bug by miniclip.

Influxx avatar Jul 01 '16 13:07 Influxx

we wanttt minionssssssss plsss

lotfis avatar Jul 01 '16 13:07 lotfis

@ItzLevvie which one ? i tried agrio infinity but it dosen't work!!!

lotfis avatar Jul 01 '16 17:07 lotfis

if you can help with VPS servers for MultiOgar cloud, I can make dedicated server for playing with minions. Otherwise there is no sense.

Barbosik avatar Jul 01 '16 18:07 Barbosik

@Barbosik, I can help you with that. Do you have an email address so I can contact you?

Influxx avatar Jul 01 '16 18:07 Influxx

if you can help with VPS servers for MultiOgar cloud, I can make dedicated server for playing with minions. Otherwise there is no sense.

I can help

Elitis avatar Oct 24 '19 12:10 Elitis

🤔

Cabotrez avatar Oct 25 '19 06:10 Cabotrez