MultiOgar
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what is the error in Popsplit?
Hello , the popsplit not working totally , i cant understand @Barbosik it has not fixed , the popsplit working 1 of 20 times , why? , sorry for duplicate issue, but all ogar's ( cigar - ogarUL - OGAR ) have popsplit working totally , only need multiogar with posplit working.-.
no dude Popsplit working 90.23% i think u have old version of MultiOgar
v1.6.9 and popsplit working as 10%
for me it is working 90.23% you should need to ask @Barbosik
DUPLICATE CONFIRMED
where I can get the latest version?
I currently have the MultiOgar v.1.2.69
but another claims to have read the version V1.6.9
As??? :)
@ItzLevvie Yepphh :D is correct
https://giphy.com/gifs/3oz8xBJMVFC5GXMScg 1/5 :/
I got it to work on my version, big ones, same-size ones, big same-size ones, etc. Success rate: vanilla
Here's what I did:
1.) Add this partial fix for cells flying through other cells
Add this small fix into GameServer.js (thx @NatsuTheGreat) from this commit here: https://github.com/Barbosik/MultiOgar/pull/278/commits/6b23cea1e98b18dc6747eecc862bc600b1476845
2.) Change the physics settings
- Change the speed of splits: Located here, change the "780" to "600"
- Change the size-multiplier: Located here, change the "1.15" to "1.10"
- Lower the collision-restore speed (optional): Located here, change the "15" to "16". You don't HAVE to do this one, but I found that popsplits work more often when its at 16 rather than 15 :)
3.) Edit the splitMass variable for virus explosions
See this line in GameServer.js, and change the "2" to "2.5". This is what topped it all off, it made big popsplits work along with same-size ones =D
4.) Do popsplits SLOWLY
I cannot stress this enough, since this fix allows for big and small same-size popsplits to work, in order to do them successfully (or at least have them work more often) you need to press spacebar slow. If you spam it twice, or do it as fast as you can it will only work like half the time. I found that pressing it every half-second gave me the biggest success rate of them working. The slower the better. Here's some of the ones I did: popsplit1 popsplit2 Let me know if it works for you!
@Megabyte918 Well!
https://streamable.com/l062
EDIT: did an almost same size (22k and 20k) popsplit, but didnt recorded that
Updated fix:
1.) Add this small fix into GameServer.js (thx @NatsuTheGreat) from this commit here: https://github.com/Barbosik/MultiOgar/pull/278/commits/6b23cea1e98b18dc6747eecc862bc600b1476845
2.) Change the size multiplier located here, change the "1.15" to "1.10"
3.) Edit the splitMass variable for virus explosions here, change the "2" to "2.5".
4.) Change the first value of the normalized distance, change "32" here, to "64"
5.) Change the playerSpeed value in config.ini to "0.5" (so it balances out the speed with the normalized distance)
And there you have it! Works with any speed, same size any mass, double, triple, quadruple, double same size, triple same size, quadruple same size, long distance, extremely long distance, long distance same size, you name it, all with vanilla success rate :). Also fixes cells flying through other cells, and the rate of which the cells switch order when doublesplitting to vanilla aswell.
Here's some of the ones I did: popsplit1 popsplit2 popsplit3
Let me know if it works for you!
@Megabyte918 can you make a commit or it can break other things?
That's great, you should make a commit!
@nuclearc I can but Barbosik said that Natsu's partial fix for cells flying through other cells is slow, I'm not sure if this is true or not but if not I will make a PR
DOesnt Work @Megabyte918 can you make the download so i can just replace it it makes my popsplit fail
@NameYT you did not follow the instructions correctly. Just download it from my fork. It has the fixes already