uTextureSendReceive
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Potential use with Google Cardboard for PC games
If this project could be used to stream a video stream from PC towards a VR headset running on on Android or IOS then I'm hoping we could make an open source version of Trinus from it.
That would be awesome but would probably work best with a socket or RTC based stream that could handle higher resolutions and less lag.
I'm planning on implementing more transport layers soon, starting with RTC based streaming.
There's this project I found on the assetstore lately that might give you some ideas may be. Thought I'd share it just in case you have $5 to cash out on it.