BannerlordCoop
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In the [BasicCharacterObject Branch](https://github.com/Bannerlord-Coop-Team/BannerlordCoop/tree/CharacterObjectSurrogate) make BasicCharacterObject is fully serializable by protobuf using a surrogate. Edit the existing [BasicCharacterObjectSurrogate.cs file](https://github.com/Bannerlord-Coop-Team/BannerlordCoop/blob/CharacterObjectSurrogate/source/GameInterface/Serialization/Surrogates/BasicCharacterObjectSurrogate.cs). **Definition of Done** - [ ] All TODOs are completed for...
Move interfaces into the implementation file above the implementation class. Only if the interface is used by one class.
**Behavior** The connection state will manage changing the logic that represents the client on the server. States could be synced with the ClientStateLogic, but it is not required. **Design Decisions**...
## PR Checklist Please check if your PR fulfills the following requirements: - [x] All new classes have class-level documentation comments, if there are any at all - [ ]...
## Description 1. Sync the values in the **Synced** list below. 2. Create an integration test for all values (1 for server changing the value and 1 for client changing...
## PR Checklist Please check if your PR fulfills the following requirements: - [ ] All new classes have class-level documentation comments, if there are any at all - [...
## Description 1. Sync the values in the **Synced** list below. 2. Create an integration test for all values (1 for server changing the value and 1 for client changing...