BannerlordCoop
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BesiegerCamp interactions need to be synchronized via RPC and value persistence. Look into what other sync might be needed and implement. See https://bannerlord-coop-team.github.io/BannerlordCoop/overview/syncing.html
Workshop interactions need to be synchronized via RPC and value persistence. Look into what other sync might be needed and implement. See https://github.com/Bannerlord-Coop-Team/BannerlordCoop/blob/development/source/Coop/Mod/Persistence/Party/EventPartyMoveTo.cs. We use Railgun for RPC, https://github.com/araex/RailgunNet/blob/master/RailgunNet/Logic/RailEvent.cs
Village interactions need to be synchronized via RPC and value persistence. Look into what other sync might be needed and implement. See https://github.com/Bannerlord-Coop-Team/BannerlordCoop/blob/development/source/Coop/Mod/Persistence/Party/EventPartyMoveTo.cs. We use Railgun for RPC, https://github.com/araex/RailgunNet/blob/master/RailgunNet/Logic/RailEvent.cs
Kingdom interactions need to be synchronized via RPC and value persistence. Look into what other sync might be needed and implement. See https://bannerlord-coop-team.github.io/BannerlordCoop/overview/syncing.html
Clan interactions need to be synchronized via RPC and value persistence. Look into what other sync might be needed and implement. See https://bannerlord-coop-team.github.io/BannerlordCoop/overview/syncing.html
Caravan interactions need to be synchronized via RPC. Possibly only need to do spawning and despawning. Look into what other sync might be needed and implement. See https://bannerlord-coop-team.github.io/BannerlordCoop/overview/syncing.html
This is essentially town upgrades Building updates need to be synchronized via RPC and value persistence. Look into what other sync might be needed and implement. See https://bannerlord-coop-team.github.io/BannerlordCoop/overview/syncing.html
Army interactions need to be synchronized via RPC and maybe value sync is also needed. Look at Bannerlord Army class and determine what needs to be synced, then implement sync....
The Item Roster class requires synchronization. Create RPCs for adding and deleting to the item roster. See https://bannerlord-coop-team.github.io/BannerlordCoop/overview/syncing.html
When players meet on the map we will need a custom interface for them to interact. Before this, we need to identify how the player can interact with AI in...