WingmanReloaded
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Wingman not working with directx12[BUG]
Am I doing something wrong or is Wingman Reloaded not working if running game with Directx12(BETA) ? I have tried multiple solutions but cant get it to register game logic states properly.
dx12 is not supported atm
dx12 is not supported atm
Thats what I was thinking. Will it be supported in the future/any ETA? Thanks for the quick reply have a good weekend :)
any reason you are choosing not to fix this? is it very complicated color vector wise or something?
I notice an incredible improvement in smoothness due to the way dx12 handles fullscreen windowed
as always greatly appreciated for doing what you do!
well, there are several reasons.
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I see no improvements over Vulkan renderer. In fact, Vulkan is providing me a much more stable FPS than DX12.
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DX12 introduced a new screen flickering which I have no idea what is causing it.
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I am not the person who wrote the screen capture/comparison library we are using. This issue is upstream from me, and way out of my scope of expertise.
I made the project open source for these kinds of situations. If anyone wants to take the mantle about fixing the compatibility with DX12 then by all means, fork the project and make a Pull Request when you figure it out. I am more than happy to merge back into the project any changes which are a benefit to everyone involved. So if this is something that you find important to you, or anyone reading this in the future for that matter, feel free to take it upon yourself to do something about it.
I see, that's fair. I've noticed weirdness with vulkan in hideout where it will start playing frames at quarter speed even though it is reporting 120+ fps while also crashing significantly more than any other renderer. Thanks for responding.