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Different detonate button coordinates for delve and mapping

Open digitaljam opened this issue 5 years ago • 6 comments

Hello! Thank you for an awesome tool!

The program has an issue with different detonate button coordinates when in map and in delve.

Need to recalibrate always.

Thank You!

digitaljam avatar Nov 02 '20 15:11 digitaljam

Ok, what is your resolution and which aspect ratio are you using in the script?

BanditTech avatar Nov 08 '20 15:11 BanditTech

21:9 2560x1080

digitaljam avatar Nov 08 '20 17:11 digitaljam

Your aspect ratio is: 64 : 27 try using the 43:18 aspect, its actually closer to yours

BanditTech avatar Nov 08 '20 20:11 BanditTech

I'm using an UltraWide monitor from LG https://www.lg.com/us/ultrawide-monitors

LG says it's 21:9

I'm using the "Cinematic (21:9)" option in Wingman

But I just tried to switch to "Cinematic (43:18)" and after I tried "Ultrawide"

Same result: if I'm calibrating OnDetonate in map it's not working in Delve and vise versa

I don't know how exactly the program working with the detonate button, but if it searches the detonate icon position? Position of the icon is different for Delve because of flares and dynamite icons which is added to UI

digitaljam avatar Nov 08 '20 21:11 digitaljam

it uses the same color sample for both positions so that is why your having the issue. It is not scaling the position properly, so its taking the sample at the wrong place. I am looking into how I can put custom locations for people such as yourself who have non standard aspect. It is a lot of work so it will be a while before you hear anything more, but at least you know why its happening 👍

BanditTech avatar Nov 09 '20 09:11 BanditTech

Thank you! 👍

digitaljam avatar Nov 09 '20 10:11 digitaljam