Bambo
Bambo
Found this whilst using the template project, altered to target master. I regularly use the current state of master. I noticed that the DLLs weren't being output to the expected...
Often mentioned in the Discord is avoiding `sf::Keyboard::isKeyPressed()` for the very reason of this permissions check being something a lot of people would like to avoid.
I tested the sample code & experienced this issue within my own project, but have come to the conclusion I think it does work, but not as expected. I adjusted...
> Wayland does not support getting the mouse position in desktop coordinates (although this seems to work through XWayland), and it does not support setting the mouse position in general...
> I've been experimenting with GameInput as an alternative to directinput and xinput in my own input library, so here's some things I've found (although note my experience with GameInput...