Dual-Kawase-Blur-Demo
Dual-Kawase-Blur-Demo copied to clipboard
URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.
Dual Kawase Blur Demo
URP 12 implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjørge.
3D Model in
Demo.scene
by Alyona Shek.
Provided under CC4.0.
No Changes were made to the model.
View it on Sketchfab.
Unity Package
Available here!
Settings
Render Pass Event
Refers to where in the rendering pipeline this feature is injected into. Usually you would perform blurs after all post-processing effects.
Blur Radius
Refers to how blurry the resulting image is. Higher values means blurrier.
Quality
Quality directly relates to the number of draw calls for the blur.
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Low: 3 draw calls (1 Downsample, 1 Upscale, 1 Copy), Blur Radius 5.0.
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Medium: 5 draw calls (2 Downsample, 2 Upscale, 1 Copy), Blur Radius 2.5.
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High: 7 draw calls (3 Downsample, 3 Upscale, 1 Copy), Blur Radius 1.25.