BadMagic100
BadMagic100
On latest updates, opening inventory never prevents the hard fall animation/sound effect, and only prevents functional hard falls if the inventory is open when you hit the ground.
I generate types as a pre-build step for one of my libraries. On the latest release, type generation has begun to fail unexpectedly with no change to input. See the...
## What is this fixing or adding? This PR implements a generic entrance rando approach which can be run by worlds before item fill. Features include: * Shuffling with performant...
### What happened? The docs state that > You're able to specify additional [TargetType] attributes to specify more types to run the patcher for In practice, if you actually do...
This is in the readme as a canonical example of complex skips. Tutorial_01[top2] is also listed for a similar skip and had the enemy pogo check so my assumption is...
In dependabot.yml, package-ecosystem for submodules is `gitsubmodule`. When output by this action, the result is just `submodules`. Since the package ecosystem is documented to be: > The `package-ecosystem` configuration that...