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Support pointLight in "render_pathtracing".

Open LZleejean opened this issue 2 years ago • 0 comments

The point light only available in the defered rendering mode and this mode assume Lambertian shading and does not compute shadow. I think supporting the point light in the pathtracing mode is meaningful. Could you add this feature?

LZleejean avatar Mar 30 '22 07:03 LZleejean