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Adding Blur to Cube Meshes?
Hi redner team,
Thank you for such an awesome library!
Similar to Question #149, I was wondering if there's a natural way to add blur to a mesh? Or the best way to use a soft rasterizer (as proposed in https://openaccess.thecvf.com/content_ICCV_2019/papers/Liu_Soft_Rasterizer_A_Differentiable_Renderer_for_Image-Based_3D_Reasoning_ICCV_2019_paper.pdf) Just wanted to check if there's a straightforward way to implement a learnable blur/blending in redner?
Thanks for any help and/or advice!