Exporters
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Exporters for Babylon.js and gltf file formats
I'd like to propose an alternative material setup for Alpha Coverage. Max2Babylon currently uses the Transparency Weight in a Physical material to specify Alpha Coverage as a value or texture....
Hi, I've used the Maya exporter in a few productions and some conclusion has boiled down that I would like to share with you. Animation clips editor Add tab key...
Hello, I'm writing a suggestion concerning the installer. Using the exporter on a daily basis, it's important for me to keep the exporter up to date and functioning. One day,...
When exporting a scene with the 3ds Max glTF material node, the normal map slot seems to get ignored (no normal map displayed in output log). If I change the...
Exposing textureFormatPolicy (from https://github.com/BabylonJS/Exporters/pull/887) in form as a combobox Done also for Maya (resolving https://github.com/BabylonJS/Exporters/issues/1042)
We are used to customize our menus on 3ds Max, specially I try to keep the main menu clean. If I move the Babylon menu item to other place, like...
Hello! When exporting to glTF with draco compression, the code has incorrect indexes for transmissionTexture and thicknessTexture. They are also not in the "textures" and "image" sections. The textures themselves...
In the exported gltf file, the position of the text on the model is incorrect and the model under the text is not exported [test.zip](https://github.com/BabylonJS/Exporters/files/13871873/test.zip) ![Uploading 1704793038994.png…]()
Hi thanks for your hard work, this is the most useful of the plugins i test export from 3dsmax 2024 2023 version seems work except rename Exception raised during export....
User has reported that skin data wrong results when exporting using Maya 2020. Forum issue: https://forum.babylonjs.com/t/skin-get-wrong-when-export-skeleton-animation-from-maya-2020-using-babylon-expoerter/45511