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Normals on Morph export 3ds max
Hello,
I am trying to export Normals for the morph targets but i found out that this line always returns null even : var maxMorphTarget = morpher.GetMorphTarget(i); which means that the targets are always rebuilt and we don't export normals or tangents for them.
I need to export my morph targets normals in the gltf, do you have any clue on how to get it work ?
Thanks !
Hi, can you give a repro?
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