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Community managed visual editor for Babylon.js
# Title Load BVH as Skeleton ## Summary Add items to display and load skeleton (Skeletons can be added to the scene while we don't have the Animations Tab working)....
The goal is to implement a VFX editor that will make it easier to create animations, as in the example https://playground.babylonjs.com/#317BIH
1. Add the ability to create Solid Particle Systems 2. Add the ability to configure SPS, change the number of particles, etc. to the inspector 3. Add the ability to...
Add the ability to create more complex animations using animation groups
I had this idea today. What if in the Asset Browser context menu we have a way to add a noise texture. Specifically a Noise Procedural Texture: https://doc.babylonjs.com/typedoc/classes/BABYLON.NoiseProceduralTexture If we...
I am still not sure how it should look like but I am thinking that would be interesting to load a bvh file with a skeleton as thumbnail. On the...
The editor is using Assimpjs (https://github.com/kovacsv/assimpjs) to load 3d models that are not .gltf and not .babylon. The editor provides a SceneLoader plugin that uses Assimpjs. Bones are still not...
Hey @julien-moreau what do you have in mind for the Animation Tab? Since I added the BVH importer to Babylon.js I 've been thinking how I can demonstrate it in...
# Title Fix loading bones from assimp. I couldn't test it yet, but shouldn't be a bad idea to merge it. I will probably test it tomorrow. ## Summary Fix...