Editor
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List of issues and feedback after using the editor for a good while
I used v4.0.0-rc.2 stand alone windows 10
- [ ] * Babylon Inspector is not working out of the box
- [ ] * Issue with node material editor use with the babylon editor (double click a node material): loading a texture as a reference not working
- [ ] * Player, NME etc windows graphical glitch when the windows are maximized over the editor.
- [ ] * Undo/redo seems partly broken
- [ ] * Sometimes values don't seem to update when using the gizmo rotate tool.
- [ ] * Build doesn't seem pixel perfect, image doesn't seem sharp like it's not using the native resolution of my monitor.
- [ ] * Updating previously exported blender model has issues.
- [ ] * Doesn't create a root object. Have to do it yourself in blender.
- [ ] * The update feature didn't really seem to work well enough so I had to delete old instance and create a new one every time when updating a model and then set again materials etc.
- [ ] * Project creates duplicate textures. How are you supposed to update a texture file?
- [ ] * Some values are not saved in the editor. Have to do it in code
- [ ] * Node material max lights value didn't save
- [ ] * Mesh isPickable. Does save to the json but doesn't load it runtime
- [ ] * Disabled light in editor didn't disable it in build. Have to delete it completely
- [ ] * Arc rotate camera upper beat limit value didn't save when typed. Had to use the scrollbar
- [ ] * "Fog enable" didn't do anything. Had to set mode to none to turn it off.
- [ ] * Shadowmap refreshrate doesn't save, at least when I tried to save 0 value.
- [ ] * Sky material changes somehow doesn't save all values. End result looks different in build and when you reload project the changes disappear even if you have saved.
- [ ] * Black albedo with a new pbr material if you don't set metallic on.
- [ ] * Children get something extra to their names when the parent is cloned.
- [ ] * Not GIT friendly. When you save scene all the unique ids change and you have all the json files in your commit every time.
- [ ] * Bloom intensity appears higher in the editor than in a build. There's probably other effects too that don't match.
- [ ] * Does multimaterial work?
- [ ] * Plane doesn't receive hemisphere light, is not listed in the included list.
- [ ] * Editor's built in player refresh is much slower than when refreshed in a browser.
- [ ] * Can't delete scripts in editor.
- [ ] * Would be handy to see compile etc progress in windows taskbar.
- [ ] * In hierarchy you can't scroll while drag&dropping. For example if you want to unparent a child that has a lot of children.
- [ ] * Copy paste doesn't seem to work either
@tapanij thanks a lot for all these feedbacks! I'm keeping this issue opened and will check them once fixed. In these feedbacks, I can see some Babylon.JS issues like the Bloom difference between editor/build etc. I'll fix them as well as the Babylon.JS verison will be updated in the Editor.
Again, thanks a lot for all these feedbacks!!