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List of issues and feedback after using the editor for a good while

Open tapanij opened this issue 3 years ago • 1 comments

I used v4.0.0-rc.2 stand alone windows 10

  • [ ] * Babylon Inspector is not working out of the box
  • [ ] * Issue with node material editor use with the babylon editor (double click a node material): loading a texture as a reference not working
  • [ ] * Player, NME etc windows graphical glitch when the windows are maximized over the editor.
  • [ ] * Undo/redo seems partly broken
  • [ ] * Sometimes values don't seem to update when using the gizmo rotate tool.
  • [ ] * Build doesn't seem pixel perfect, image doesn't seem sharp like it's not using the native resolution of my monitor.
  • [ ] * Updating previously exported blender model has issues.
  • [ ] * Doesn't create a root object. Have to do it yourself in blender.
  • [ ] * The update feature didn't really seem to work well enough so I had to delete old instance and create a new one every time when updating a model and then set again materials etc.
  • [ ] * Project creates duplicate textures. How are you supposed to update a texture file?
  • [ ] * Some values are not saved in the editor. Have to do it in code
  • [ ] * Node material max lights value didn't save
  • [ ] * Mesh isPickable. Does save to the json but doesn't load it runtime
  • [ ] * Disabled light in editor didn't disable it in build. Have to delete it completely
  • [ ] * Arc rotate camera upper beat limit value didn't save when typed. Had to use the scrollbar
  • [ ] * "Fog enable" didn't do anything. Had to set mode to none to turn it off.
  • [ ] * Shadowmap refreshrate doesn't save, at least when I tried to save 0 value.
  • [ ] * Sky material changes somehow doesn't save all values. End result looks different in build and when you reload project the changes disappear even if you have saved.
  • [ ] * Black albedo with a new pbr material if you don't set metallic on.
  • [ ] * Children get something extra to their names when the parent is cloned.
  • [ ] * Not GIT friendly. When you save scene all the unique ids change and you have all the json files in your commit every time.
  • [ ] * Bloom intensity appears higher in the editor than in a build. There's probably other effects too that don't match.
  • [ ] * Does multimaterial work?
  • [ ] * Plane doesn't receive hemisphere light, is not listed in the included list.
  • [ ] * Editor's built in player refresh is much slower than when refreshed in a browser.
  • [ ] * Can't delete scripts in editor.
  • [ ] * Would be handy to see compile etc progress in windows taskbar.
  • [ ] * In hierarchy you can't scroll while drag&dropping. For example if you want to unparent a child that has a lot of children.
  • [ ] * Copy paste doesn't seem to work either

tapanij avatar Mar 26 '21 12:03 tapanij

@tapanij thanks a lot for all these feedbacks! I'm keeping this issue opened and will check them once fixed. In these feedbacks, I can see some Babylon.JS issues like the Bloom difference between editor/build etc. I'll fix them as well as the Babylon.JS verison will be updated in the Editor.

Again, thanks a lot for all these feedbacks!!

julien-moreau avatar Mar 31 '21 22:03 julien-moreau