BlenderExporter
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Exception: error, no selected mesh objects
Hi guys, I got this trying to export my scene in blender 2.81 (first time I tried the tool). It exported a bunch of images, but for some reason the mesh part fails it seems.
Traceback (most recent call last):
File "/home/james/.config/blender/2.81/scripts/addons/babylon_js/__init__.py", line 65, in execute
exporter.execute(context, self.filepath)
File "/home/james/.config/blender/2.81/scripts/addons/babylon_js/json_exporter.py", line 111, in execute
mesh = Mesh(object, scene, self)
File "/home/james/.config/blender/2.81/scripts/addons/babylon_js/mesh.py", line 146, in __init__
recipe = BakingRecipe(bpyMesh, exporter)
File "/home/james/.config/blender/2.81/scripts/addons/babylon_js/materials/baking_recipe.py", line 105, in __init__
self.bakedMaterial.bake(bpyMesh, self)
File "/home/james/.config/blender/2.81/scripts/addons/babylon_js/materials/material.py", line 138, in bake
bpy.ops.uv.smart_project(angle_limit = 66.0, island_margin = 0.0, user_area_weight = 1.0, use_aspect = True, stretch_to_bounds = True)
File "/home/james/Downloads/blender-2.81-linux-glibc217-x86_64/2.81/scripts/modules/bpy/ops.py", line 201, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File "/home/james/Downloads/blender-2.81-linux-glibc217-x86_64/2.81/scripts/startup/bl_operators/uvcalc_smart_project.py", line 1032, in execute
self.stretch_to_bounds,
File "/home/james/Downloads/blender-2.81-linux-glibc217-x86_64/2.81/scripts/startup/bl_operators/uvcalc_smart_project.py", line 744, in main
raise Exception("error, no selected mesh objects")
Exception: error, no selected mesh objects
location: /home/james/Downloads/blender-2.81-linux-glibc217-x86_64/2.81/scripts/modules/bpy/ops.py:201
location: <unknown location>:-1
I noticed there were no export settings. It said something about finding the settings in the properties panel
Basically, your material is not directly represent-able in BJS's implementation of PBR, It is trying to bake right in the export itself. Have not tried baking 2.81. Wonder if it is changed?
The exporter is trying to add a UV, since there is none. You might look further up the log to find the mesh it was working on, and add the UV yourself. Even better would be to see what node is was complaining about & adjust. Principled is your friend.
There are property subsections for the exporter all inside world, mesh, cameras, lights, materials.