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RTT mip-maps are not being generated automatically on D3D12
Running playground https://playground.babylonjs.com/#W7E7CF#25 on D3D12 shows the following when the window is small or the camera is moved far enough away...
It should look like this ...
Cedric and I looked at this in RenderDoc and saw the RTT mip-maps are missing on D3D12. They are generated automatically for other graphics APIs, but not D3D12.