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[XR] Port XR's physics support to Physics architecture v2

Open RaananW opened this issue 2 years ago • 8 comments

The physics module of WebXR currently uses V1. A new version of the feature should be implemented, supporting v2 and Havok.

RaananW avatar May 12 '23 10:05 RaananW

Up! 🥹

yuripourre avatar Jan 09 '24 07:01 yuripourre

This issue has been automatically staled because it has been inactive for more than 14 days. Please update to "unstale".

github-actions[bot] avatar Mar 27 '24 00:03 github-actions[bot]

Oh no!!

yuripourre avatar Mar 27 '24 04:03 yuripourre

Not to worry, this will be tackled on the next major for sure.

RaananW avatar Mar 27 '24 07:03 RaananW

@RaananW phew, thanks for the reply!

I know this issue would be very hard to complete but this is the only reason I am using ammo instead of Havok.

I am looking forward to it!

yuripourre avatar Mar 27 '24 14:03 yuripourre

This issue has been automatically staled because it has been inactive for more than 14 days. Please update to "unstale".

github-actions[bot] avatar Apr 26 '24 00:04 github-actions[bot]

Up! 😅

yuripourre avatar Apr 26 '24 03:04 yuripourre