Babylon.js
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[XR] Port XR's physics support to Physics architecture v2
The physics module of WebXR currently uses V1. A new version of the feature should be implemented, supporting v2 and Havok.
Up! 🥹
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Oh no!!
Not to worry, this will be tackled on the next major for sure.
@RaananW phew, thanks for the reply!
I know this issue would be very hard to complete but this is the only reason I am using ammo instead of Havok.
I am looking forward to it!
This issue has been automatically staled because it has been inactive for more than 14 days. Please update to "unstale".
Up! 😅