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Client crash when hitting Connect multiple times
speedy computer/internet makes it harder to reproduce potentially happening on all platforms STR: try to connect again while the previous connection reads preparing world, it will crash as soon the game is "loaded"
stack trace points to player.h's return id; (line 361) which breakpoints revealed it comes from playing.cxx line 2831. a memory corruption was believed but there isn't any. tested on a pair of laptops.
As of yet, I've been unable to reproduce the crash. However, a reasonably easy workaround would be to just disable the Connect option while the client is in the middle of connecting to a server.
Because it can be days or months before someone looks at this issue, let's avoid forcing people to search through IRC logs. Either copy/paste the relevant conversation on here or describe the steps you took to reproduce this issue.
@allejo fixed, i meant that when i said "will complete later"