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High Fidelity Simulator for Reinforcement Learning and Robotics Research.

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**Describe the bug** test_turtleagent_movement is broken on Linux since the turtle agent moves differently. @daniekpo has made a valiant effort to identify the issue. It appears to be related somehow...

bug

**Describe the new feature you'd like** Super low priority but it seems like on Linux we eventually ought to use `xdg_data_home()` from https://pypi.org/project/xdg/ (or similar) rather than hardcoding `~/.local/share/holodeck`. I...

enhancement

Adding sensors to agents programmatically should be easier for users. Right now you would have to create a sensor definition and pass it to `env.agents['name'].add_sensors(SensorDefinition(params...))`. This isn't too complicated, but...

enhancement

"Easier viewport capture. The viewport capture is very useful for rl debugging, which happens a lot. Rather than be a sensor on an agent, it would probably be better if...

enhancement

**Describe the new feature you'd like** We are on 4.22, it would be good to update to 4.24 if possible, so we don't get too far behind upstream. There are...

enhancement

We need some automated system for enforcing the style guide for both the Python code and C++ code.

enhancement

**Describe the bug** I can get the NavAgent to spawn in the world, but it doesn't seem to respond to any commands given to it. I tried both the `CyberPunkCity`...

bug

**Describe the bug** DefaultWorlds is 3.5 gb and takes half an hour to package. **Expected behavior** We should * consolidate duplicated assets * remove undocumented worlds * remove unused assets...

bug

**Describe the new feature you'd like** `env.step()` returns a 4tuple of `(state, reward, terminal, env_info)`. Until now `env_info` has just been None, but with the CupGame and the CleanupTask we...

enhancement

Currently, agents in scenario files are stored in lists, and so are sensors. It would be convenient if instead they were stored as dicts keyed by their name - this...

enhancement