holodeck
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Ability to auto-tile windows
When I want to watch my training during debugging I have to manually slide each window apart because they start in the same place. It would be great if they could tile automatically.
Also, it would be good if I could specify the x, y coordinate of the first window.
This is probably out of the scope of this project. There are window tiling utilities available for most operating systems
Just kidding, UnrealEngine appears to have a feature for this:
https://answers.unrealengine.com/questions/700447/cant-specify-custom-window-positions-in-windowed-m.html
We'd have to think what we want this feature to look like. I don't think its feasible to have the environments communicate with each other, we could leave it up to the user.
In holodeck.make
we could let the user specify a poistion in a grid (0,2)
and start coordinates (400,400)
and it figures out where (0,2)
is based off the width/height of the window and the start offset.