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Desired Rendering Features

Open cwfitzgerald opened this issue 5 years ago • 3 comments

  • PBR/Materials
    • [x] Ambient Occlusion (done by 9bd6bc1)
    • [x] Normal mapping (done by #63)
    • [x] #135
    • [ ] Anisotropy
    • [ ] Subsurface Scattering
    • [ ] Specular Glossiness (KHR_materails_pbrSpecularGlossiness
    • [x] Clear coat (KHR_materials_clearcoat)
    • [ ] Transmission (KHR_materials_transmission)
    • [ ] Sheen (KHR_materials_sheen)
    • [ ] IOR (KHR_materials_ior)
  • Lighting
    • [ ] Point Lights
      • [ ] Clustered Light Culling
      • [ ] Point light shadows
    • [ ] IBL
      • [ ] Prebaked light probes
      • [ ] Live-reloaded
    • [ ] Static shadow/probe caching
  • Post-processing
    • [ ] SSAO
    • [ ] Bloom
    • [ ] Motion blur
    • [ ] Auto-exposure
    • [ ] TAA
    • [ ] SSR
    • [ ] SSGI (maybe)
  • Statistics
    • [x] CPU timing stats
    • [x] GPU timing stats (requires https://github.com/gfx-rs/wgpu/issues/721)

Various references:

  • https://frostbite-wp-prd.s3.amazonaws.com/wp-content/uploads/2016/03/29204330/GDC_2016_Compute.pdf
  • https://www.advances.realtimerendering.com/s2015/aaltonenhaar_siggraph2015_combined_final_footer_220dpi.pdf

cwfitzgerald avatar Dec 10 '20 15:12 cwfitzgerald

I published the first version of wgrepp (I didn't have a better idea for the name), currently it only has a simple SSAO effect. To integrate it, rend3 would need to create a normal buffer. Alternatively, wgrepp could also reconstruct normals from the depth buffer, but that might not be a good idea, because other effects need normals too.

kocsis1david avatar Sep 24 '21 22:09 kocsis1david

Great! I'll take a look at integrating this after this current milestone is over.

cwfitzgerald avatar Sep 25 '21 04:09 cwfitzgerald

Looking around in the rend3 code for a good place to add the post process abstraction layer to start coding the bloom from there. You got any thoughts on where to do that and what filestructure would be prefered? @cwfitzgerald

AlbinSjoegren avatar Oct 08 '21 07:10 AlbinSjoegren