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Caravans buying all stored food starving the town/city+garrison

Open tetchedink opened this issue 4 years ago • 6 comments

At the moment theres a problem with caravans running around going into cities and buying up all the food they can, leaving your city to starve and your personal garrison to wither away and die. Even if you max your city out upgrade wise this still happens.

I suggest some way of making a hard lock on food based on what the need of the garrison is and the need of the city is, and have the limit a but above that so they dont run out and can actually stockpile for a change in the event of a siege.

Thank you very much

tetchedink avatar Apr 07 '20 06:04 tetchedink

There definitely should be a no-sale stockpile mechanism for towns and villages to prevent starvation, or some other mechanism. This could be handled in several ways, but I think it's pretty obvious that there should be at least some way for a settlement to figure out it's immediate consumption needs and not make sales of critical volumes at non-extreme prices.

Tyler-IN avatar Apr 07 '20 06:04 Tyler-IN

Also as I saw another person has said. Prosperity ends up killing food production too. My city had huge prosperity and because of that I had -64 food. Its nuts when my castles are the ones where food is more readily available Haha.

tetchedink avatar Apr 07 '20 06:04 tetchedink

Also it would be worth increasing the food production/storage incentive for both castles and towns so that the garrison you have placed there isn't equal to or minusing the food they themselves require.

But this would only work if your city is prosperous and can afford to stock up from caravans coming. Meaning it's not just a "never have to worry about food again" you still need to make the effort to upgrade.

Not sure how you would sort it for castles though. Never see their food stockpiles rise all that much

tetchedink avatar Apr 07 '20 06:04 tetchedink

Thanks for responding btw and thanks for all the work your doing friendo

tetchedink avatar Apr 07 '20 06:04 tetchedink

Prosperity is currently unbalanced. Unfortunately, nothing that can be done until they rebalance this issue.

johnshepardn7117 avatar Apr 07 '20 17:04 johnshepardn7117

A stockpile would be pretty cool. And the current prosperity mechanic, while perhaps strange, would be highly improved with that change.

There's a lot that makes sense, after all, in prosperity. Prosperity may represent the population, and they need to eat, hence the reduction in food from prosperity. But 0 food and negative total food modifier represents starvation, and people who are starving do not sell food to strangers who take it and leave, hence the stockpile idea.

It might be pretty cool if the stockpile integrated with the game's trade system too. So when food leaves the market into the city stockpile, the less the market had left the more it would raise the price (as it does when buying from the market normally) thus prompting possibly more caravans to visit the city.

iPherian avatar Apr 16 '20 07:04 iPherian