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Minor typo in glFramebufferTexture

Open jamesn031199 opened this issue 6 years ago • 1 comments

There's a small typo in the documentation for glFramebufferTexture in the paragraph that begins with

If texture is non-zero, the specified level of the texture object...

where it says "framebfufer" instead of "framebuffer".

jamesn031199 avatar May 05 '18 18:05 jamesn031199

I just fixed the typo and made a pull request.

Robaire avatar Jun 30 '18 22:06 Robaire