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A first-person multiplayer action game

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Instead of allowing people to spam divepunch we should only allow one brawl per dive, so you have to actually time it. This would then make more sense of the...

I want to be able to slide down staircase railings feet first. I suggest jump+crouch+dive puts you into a feet-first dive and when you land you can hold stunt to...

The stakeout uses the same world animations as the mossberg and both are dodgy. This animation is in the shared animations rig which I haven't been able to recompile yet...

Right now, the rat race/briefcase has a flat time limit starting from the last time there was activity. This needs some improvement. It should be replaced by a countdown that...

Server issue
Enhancement
No client/server dependencies

Mini-objectives time out if they're stale for a while. This can also happen while someone is carrying the briefcase. If that is the case, the briefcase isn't removed properly.

Bug

## Description of the problem In the new map released with version 1.3, named `da_holdingcell`, there is a spot on the third floor of the cell block area where a...

Map issue

Persuader: - Lower damage - Keep clip size - Spread seems ok? Mac Daddy: - Small decrease in damage (5%?) - Maaaaybe a tiny increase in spread - [ルナフクロウ](http://steamcommunity.com/id/LunaFukurou/) thinks...

Balancing
Server issue
Client issue