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Demo project initial load doesn't complete (Next load works quickly)

Open BOTLANNER opened this issue 1 year ago • 1 comments

I hope I can provide some info: On my windows machine large-sized gifs always took a while to import. Small sized files always imported quickly. Playing the game (the play button) took a bit to launch if I was using a large local file. Using an online resource loaded almost instantly though.

Using my own project:

  • 85kb large gif took around a second to import.
  • 7.3 mb large gif took around 2 minutes to import. Around 60 seconds to load said gif in the editor.

Using Godot-Gif demo project:

  • Waiting 10 minutes and still didn't finish importing. (Downloaded it and tried to open directly)
  • Crashing godot (closing it via task manager) and reopening your demo made the files "finish" importing and project opened in a few seconds

Hopefully this gives you hints as to what could be happening.

Originally posted by @Ketei in https://github.com/BOTLANNER/godot-gif/issues/3#issuecomment-1826932115

BOTLANNER avatar Nov 30 '23 17:11 BOTLANNER