Results 12 comments of BOBdotEXE

> ``` > # Tokyo Xanadu [JP 1.04] > [PCSG00608,eboot.bin] > @IB > 0:0xE75C8 t2_mov(1,1,) > 0:0xE75CC t2_mov(1,2,) > 0:0xE7602 t2_mov(1,1,) > 0:0xE7606 t2_mov(1,2,) > # Tokyo Xanadu [ASIA 1.00]...

This current project it only made for google docs at the moment, as that's way more common for the standard user to have set up. I may add a version...

most old systems (including N64) use .srm or .sav But if you find an emulator that actually uses a different save file type such as ".bin" you can change the...

I have the same issue. but for me it just says "this game is corrupted" or something. (Storagemanager 2.0, using SD2Vita v5, 64gb sandisk micro SD) I've found that leaving...

I think most people are following this guide: https://vita.hacks.guide/storagemgr with the default 'GCD=ux0'

I'll give it a try! thanks! **Edit:** so far after an hour, it's not unmounted, and I've only had one random 'wake up'. (as far as I've seen)

Ok, I let my vita suspend overnight, and the new update worked great! The only (very minor) Issue I noticed, is when I disabled 'unsafe homebrew' it got unmounted after...

Does the log wipe each time the Plugin's called? If so, I'm not sure how to get a log from the crash if I have to boot into h-encore in...

Ok, Thanks, I'm kinda new to vita stuff. Anyway here's the log: [storagemgr_log.txt](https://github.com/CelesteBlue-dev/PSVita-StorageMgr/files/2184391/storagemgr_log.txt)

Was 2.1 changed? The log I posted was from 2.1 (~2 weeks ago)