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ue5.5 won't compile

Open ImagineTheGames opened this issue 9 months ago • 3 comments

There are 2 issues.

  1. the 2 Target.cs files need to have v5 instead of v2

  2. there is an enum conflict with EDirection. to solve it I just inserted the word Voxel inbetween E and the name... then I replaced all usages in the project...

After all that, all the content is empty in ue5.5... its just the c++ classes in the project (i wonder if some custom ue5 version was used that marked all assets with an unknown version)...

ImagineTheGames avatar Feb 17 '25 21:02 ImagineTheGames

upon further inspection all the assets are just 1kb.. some issue with LFS.. but shouldn't be the case since I downloaded the zip of this project

ImagineTheGames avatar Feb 17 '25 21:02 ImagineTheGames

after pulling the project through github desktop and initializing git lfs i have all the content files

ImagineTheGames avatar Feb 17 '25 21:02 ImagineTheGames

@ImagineTheGames Thanks to your comment I was able to compile it successfully.

tom-shimoda avatar Mar 25 '25 09:03 tom-shimoda